Design a guy competition

Design a guy competition

The Ä¢¹½ÊÓÆµ guys are a weird bunch. They're all shapes and sizes, half animal, half vegetable, superheroes and monsters. No one really knows where they came from - some say they have special powers, others say they're just plain crazy.

The Design a Guy Competition

All Ä¢¹½ÊÓÆµ learners are invited to design and name their very own Ä¢¹½ÊÓÆµ guy. Here are a few early entries to get your child's imagination flowing:

 


Palm Guy by James



 


Clumsy the Clown by Kate




Flat Fish by Kate



The Prizes

  • The Winner will have their guy recreated by our illustrator and included in Ä¢¹½ÊÓÆµ
  • The top 3 entries will get a copy of the super-cool "Papertoy Monsters" book
  • Parents of the Winner will receive a £20 Amazon gift code to help with last minute Christmas prezzies
  • There'll be lots of certificates too


 

How to Enter

If you're on Facebook:

  1. Take a photo of the picture
  2. Go to our Facebook Page
  3. "Like the Ä¢¹½ÊÓÆµ Page"  - so you're allowed write / add photos
  4. On the main page add each picture and write the name of the guy and the child's first name
  5. Click on this thumbnail for a guide:


 

 Not on Facebook:

  1. Take a photo of the picture
  2. Attach and email it to hi@komodomath.com along with the Guy's name and the child's first name
  3. We'll then add the picture to the Facebook page

 

The Rules

  1. The competition is open to Ä¢¹½ÊÓÆµ subscribers only
  2. Clare, our illustrator chooses the Winners
  3. Entries must be made before Wednesday 18th December
  4. Winners will be announced on Friday 20th December
  5. Maximum 3 entries per child
  6. By submitting an entry you agree to us publishing the image on our Facebook page or blog
  7. We'll refer to children by first name only

[Update]  And the Winner is Zogger by Zahra



 

Look out for Zogger inside Ä¢¹½ÊÓÆµ!

I'm Ged, Co-founder of Ä¢¹½ÊÓÆµ , ex-maths teacher and dad. If you have any questions please get in touch.

About Ä¢¹½ÊÓÆµÄ¢¹½ÊÓÆµ is a fun and effective way to to boost primary maths skills. Designed for 4 to 11 year olds to use in the home, Ä¢¹½ÊÓÆµ uses a little and often approach to learning maths (20 minutes, three to five times per week) that fits into the busy routine. Ä¢¹½ÊÓÆµ users develop fluency and confidence in maths - without keeping them at the screen for long.

Find out more about Ä¢¹½ÊÓÆµ and how it helps thousands of children each year do better at maths - you can even try Ä¢¹½ÊÓÆµ for free. 

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