
Design a guy competition
The Ä¢¹½ÊÓÆµ guys are a weird bunch. They're all shapes and sizes, half animal, half vegetable, superheroes and monsters. No one really knows where they came from - some say they have special powers, others say they're just plain crazy.
The Design a Guy Competition
All Ä¢¹½ÊÓÆµ learners are invited to design and name their very own Ä¢¹½ÊÓÆµ guy. Here are a few early entries to get your child's imagination flowing:
- Palm Guy by James
- Clumsy the Clown by Kate
- Flat Fish by Kate
The Prizes
- The Winner will have their guy recreated by our illustrator and included in Ä¢¹½ÊÓÆµ
- The top 3 entries will get a copy of the super-cool "Papertoy Monsters" book
- Parents of the Winner will receive a £20 Amazon gift code to help with last minute Christmas prezzies
- There'll be lots of certificates too
How to Enter
If you're on Facebook:
- Take a photo of the picture
- Go to our Facebook Page
- "Like the Ä¢¹½ÊÓÆµ Page" - so you're allowed write / add photos
- On the main page add each picture and write the name of the guy and the child's first name
- Click on this thumbnail for a guide:
Not on Facebook:
- Take a photo of the picture
- Attach and email it to hi@komodomath.com along with the Guy's name and the child's first name
- We'll then add the picture to the Facebook page
The Rules
- The competition is open to Ä¢¹½ÊÓÆµ subscribers only
- Clare, our illustrator chooses the Winners
- Entries must be made before Wednesday 18th December
- Winners will be announced on Friday 20th December
- Maximum 3 entries per child
- By submitting an entry you agree to us publishing the image on our Facebook page or blog
- We'll refer to children by first name only
[Update] And the Winner is Zogger by Zahra
Look out for Zogger inside Ä¢¹½ÊÓÆµ!
I'm Ged, Co-founder of Ä¢¹½ÊÓÆµ , ex-maths teacher and dad. If you have any questions please get in touch.
About Ä¢¹½ÊÓÆµ - Ä¢¹½ÊÓÆµ is a fun and effective way to to boost primary maths skills. Designed for 4 to 11 year olds to use in the home, Ä¢¹½ÊÓÆµ uses a little and often approach to learning maths (20 minutes, three to five times per week) that fits into the busy routine. Ä¢¹½ÊÓÆµ users develop fluency and confidence in maths - without keeping them at the screen for long.